Deki 1.3.0
Modular C++ 2D engine for embedded displays and desktop
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File List
Here is a list of all files with brief descriptions:
 build
  docs
   
md
 deki-editor
  include
   deki-editor
    
AssetData.h
    
AssetDatabase.h
    
AssetFileWatcher.h
    
AssetPicker.h
    
AssetPickerTypes.h
    
AssetPipeline.h
    
AssetTypeRegistry.h
    
Command.h
    
CommandHistory.h
    
CustomEditor.h
    
EditorApplication.h
    
EditorAssets.h
    
EditorDLL.h
    
EditorExport.h
The one definition of deki-editor.dll's export macro
    
EditorExtension.h
    
EditorHttpUtils.h
    
EditorNaming.h
Reflected-identifier to human-label conversion, shared by every inspector-like surface (the app's Inspector panel, package tool windows, asset inspectors)
    
EditorPaths.h
    
EditorRegistry.h
    
EditorTheme.h
    
EditorUI.h
    
EditorWindow.h
    
FileIO.h
    
GuidCache.h
    
IAssetImporter.h
    
IconsTabler.h
    
NodeCanvas.h
Immediate-mode node-graph view widget: pan/zoom canvas, nodes with labeled pins, bezier links, link dragging, selection, context-menu and delete events
    
Paths.h
    
SceneView.h
    
SubAsset.h
    
TextureData.h
    
TextureImporter.h
 deki-engine
  src
   assets
    
AssetLookupTable.h
Binary asset lookup table for embedded runtime
    
AssetManager.h
Unified asset manager for loading assets by GUID or path
    
AssetPackReader.h
    
AssetRef.h
Asset reference wrapper for automatic GUID storage and asset loading
   interop
    
DekiPlugin.h
Plugin interface for Deki engine extensions
    
DekiReflectionAbi.h
   platforms
    desktop
     
DesktopFileSystem.h
     
DesktopMemoryProvider.h
Desktop memory provider using malloc/free
    editor
     
EditorDisplay.h
   profiling
    
DekiProfiler.h
Profiling macros for instrumenting critical code paths
   providers
    
DekiFileSystem.h
    
DekiMemory.h
    
DekiPower.h
    
DekiProviderRegistry.h
    
DekiProviderRegistryBase.h
    
DekiRect.h
    
IDekiDisplay.h
    
IDekiFileSystem.h
    
IDekiInputSystem.h
    
IDekiPackage.h
    
IDekiPower.h
    
IDekiRenderSystem.h
    
IMemoryProvider.h
Abstract interface for platform-specific memory management
    
ITimeProvider.h
   reflection
    
ComponentFactory.h
Simple component factory using a single hash map
    
ComponentRegistry.h
    
DekiProperty.h
    
NodeRef.h
    
ObjectRef.h
    
PropertyRef.h
    
Serialization.h
    
SettingsRegistry.h
   settings
    
CoreProjectSettings.h
    
DisplayProjectSettings.h
    
UnitProjectSettings.h
   
AuthoredFormat.h
   
Color.h
   
ComponentInterfaceAdapters.h
Registry for extracting interfaces from components without RTTI or vtable changes
   
DekiBehaviour.h
   
DekiComponent.h
   
DekiEngine.h
   
DekiExport.h
   
DekiFPSCounter.h
   
DekiLogSystem.h
   
DekiMain.h
   
DekiMath.h
   
DekiObject.h
   
DekiStorage.h
   
DekiTime.h
   
DekiVector.h
   
Guid.h
GUID generation utilities
   
ICamera.h
   
IClipProvider.h
Interface for components that provide clip rectangles
   
InputKeys.h
   
ISortableProvider.h
Interface for components that provide sorting order
   
LifecycleManager.h
   
MissingComponent.h
   
PackageConfig.h
   
PlatformSetupComponent.h
   
ProjectSettings.h
   
Scene.h
   
SceneMessagePack.h
   
SceneSystem.h
   
SetupComponent.h