|
Deki 0.19.0
Modular C++ 2D engine for embedded displays and desktop
|
Classes | |
| class | DekiEditor::EditorApplication |
| The editor's state as seen by EditorWindow and CustomEditor code, like Unity's static editor access: auto& app = EditorApplication::Get(); const char* projectPath = app.GetProjectPath(); Deki::Object* selected = app.GetActiveObject();. More... | |
Namespaces | |
| namespace | Deki |
| namespace | DekiEditor |
Enumerations | |
| enum class | DekiEditor::SceneEditTool { DekiEditor::Select , DekiEditor::Move , DekiEditor::Rect } |
| Scene-view editing tool that package-DLL editors can ask for. More... | |