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Deki 1.3.0
Modular C++ 2D engine for embedded displays and desktop
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Classes | |
| struct | DekiEditor::TexHeader |
| struct | DekiEditor::TexData |
Namespaces | |
| namespace | DekiEditor |
Enumerations | |
| enum class | DekiEditor::TexFlags : uint32_t { DekiEditor::None = 0 , DekiEditor::HasTransparency = 0x01 , DekiEditor::HasAlpha = 0x02 , DekiEditor::IsSprite = 0x04 , DekiEditor::AllOpaque = 0x08 } |
| enum class | DekiEditor::TextureFormat : uint32_t { DekiEditor::RGB888 = 0 , DekiEditor::RGBA8888 = 1 , DekiEditor::RGB565 = 2 , DekiEditor::RGB565A8 = 3 , DekiEditor::ALPHA8 = 4 } |