Deki 1.3.0
Modular C++ 2D engine for embedded displays and desktop
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TextureData.h File Reference

Classes

struct  DekiEditor::TexHeader
struct  DekiEditor::TexData

Namespaces

namespace  DekiEditor

Enumerations

enum class  DekiEditor::TexFlags : uint32_t {
  DekiEditor::None = 0 , DekiEditor::HasTransparency = 0x01 , DekiEditor::HasAlpha = 0x02 , DekiEditor::IsSprite = 0x04 ,
  DekiEditor::AllOpaque = 0x08
}
enum class  DekiEditor::TextureFormat : uint32_t {
  DekiEditor::RGB888 = 0 , DekiEditor::RGBA8888 = 1 , DekiEditor::RGB565 = 2 , DekiEditor::RGB565A8 = 3 ,
  DekiEditor::ALPHA8 = 4
}