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Deki 0.19.0
Modular C++ 2D engine for embedded displays and desktop
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Classes | |
| class | DekiEditor::EditorUI |
| The editor's UI controls and inspector drawing, for CustomEditor code: auto& ui = EditorUI::Get(); ui.DrawDefaultInspector(); ui.PropertyField("speed");. More... | |
| struct | DekiEditor::EditorUI::FloatCallbacks |
| struct | DekiEditor::EditorUI::IntCallbacks |
| struct | DekiEditor::EditorUI::VecCallbacks |
| struct | DekiEditor::EditorUI::EnumCallbacks |
| struct | DekiEditor::EditorUI::TextCallbacks |
| struct | DekiEditor::EditorUI::EditCallbacksBytes |
| struct | DekiEditor::EditorUI::WidgetBackend |
Namespaces | |
| namespace | Deki |
| namespace | DekiEditor |
Macros | |
| #define | DRAW_PROPERTY_FIELD(ComponentType, member) |
| Draws a property by member: DRAW_PROPERTY_FIELD(SpriteComponent, width);. | |
| #define DRAW_PROPERTY_FIELD | ( | ComponentType, | |
| member ) |
Draws a property by member: DRAW_PROPERTY_FIELD(SpriteComponent, width);.