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Deki 1.3.0
Modular C++ 2D engine for embedded displays and desktop
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Reflected-identifier to human-label conversion, shared by every inspector-like surface (the app's Inspector panel, package tool windows, asset inspectors). More...
Namespaces | |
| namespace | DekiEditor |
| namespace | DekiEditor::EditorNaming |
Functions | |
| std::string | DekiEditor::EditorNaming::NicifyName (const char *name) |
| const std::string & | DekiEditor::EditorNaming::GetDisplayName (const DekiPropertyInfo &prop) |
| void | DekiEditor::EditorNaming::ClearDisplayNameCache () |
Reflected-identifier to human-label conversion, shared by every inspector-like surface (the app's Inspector panel, package tool windows, asset inspectors).
Lives in deki-editor.dll because package DLLs draw reflected properties too (node-graph node inspectors, custom editors) and must produce labels identical to the app's — one nicifier, not a copy per tool.