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Deki 0.19.0
Modular C++ 2D engine for embedded displays and desktop
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Namespaces | |
| namespace | Deki |
| namespace | DekiEditor |
| namespace | DekiEditor::EditorNaming |
Functions | |
| std::string | DekiEditor::EditorNaming::NicifyName (const char *name) |
| Turns camelCase, PascalCase, snake_case or kebab-case into "Title Case": "topColor" -> "Top Color", "scroll_speed" -> "Scroll Speed", "dirt-a" -> "Dirt A". | |
| const std::string & | DekiEditor::EditorNaming::GetDisplayName (const Deki::PropertyInfo &prop) |
| The label for a property: its displayName if set, else its nicified name. | |
| void | DekiEditor::EditorNaming::ClearDisplayNameCache () |
| Forgets cached display names. | |