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Deki 0.19.0
Modular C++ 2D engine for embedded displays and desktop
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Classes | |
| struct | DekiEditor::FeatureDecision |
| struct | DekiEditor::PackageDecision |
| struct | DekiEditor::StripPlan |
| struct | DekiEditor::TargetContentConflict |
Namespaces | |
| namespace | DekiEditor |
Enumerations | |
| enum class | DekiEditor::FeatureState { DekiEditor::Required , DekiEditor::Pinned , DekiEditor::Used , DekiEditor::Kept , DekiEditor::DefaultOn , DekiEditor::ForcedOff , DekiEditor::Stripped } |
Functions | |
| const char * | DekiEditor::FeatureStateName (FeatureState state) |
| StripPlan | DekiEditor::ResolveStripPlan (const std::vector< CMakeGen::PackageEntry > &allPackages, const ComponentUsage &usage, const BuildStripSettings &settings, const std::string &packagesDir) |
| std::vector< TargetContentConflict > | DekiEditor::FindTargetContentConflicts (const std::string &projectPath, const std::string &targetPlatformId) |
| StripPlan | DekiEditor::ComputeStripPlan (const std::string &projectPath, const std::string &targetPlatformId="", const std::vector< std::string > &extraSceneDirs={}) |