DEKI/ENGINE docs
Deki 0.19.0
Modular C++ 2D engine for embedded displays and desktop
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FeatureResolver.h File Reference

Classes

struct  DekiEditor::FeatureDecision
struct  DekiEditor::PackageDecision
struct  DekiEditor::StripPlan
struct  DekiEditor::TargetContentConflict

Namespaces

namespace  DekiEditor

Enumerations

enum class  DekiEditor::FeatureState {
  DekiEditor::Required , DekiEditor::Pinned , DekiEditor::Used , DekiEditor::Kept ,
  DekiEditor::DefaultOn , DekiEditor::ForcedOff , DekiEditor::Stripped
}

Functions

const char * DekiEditor::FeatureStateName (FeatureState state)
StripPlan DekiEditor::ResolveStripPlan (const std::vector< CMakeGen::PackageEntry > &allPackages, const ComponentUsage &usage, const BuildStripSettings &settings, const std::string &packagesDir)
std::vector< TargetContentConflict > DekiEditor::FindTargetContentConflicts (const std::string &projectPath, const std::string &targetPlatformId)
StripPlan DekiEditor::ComputeStripPlan (const std::string &projectPath, const std::string &targetPlatformId="", const std::vector< std::string > &extraSceneDirs={})