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Deki 0.19.0
Modular C++ 2D engine for embedded displays and desktop
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Classes | |
| struct | Deki::AllocContext |
| Who asked for an allocation, filled in by the compiler. More... | |
| struct | Deki::MemoryStats |
| class | Deki::Memory |
| The engine's memory, in named regions. More... | |
| struct | Deki::Memory::Region |
| Where an allocation lives. More... | |
Namespaces | |
| namespace | Deki |
| namespace | Deki::Detail |
| A class entry for a component the codegen never saw (a test double, a type defined in a .cpp). | |
Macros | |
| #define | DEKI_ALLOC_CONTEXT_CAPTURE 1 |
Functions | |
| void * | Deki::Detail::RawAllocate (size_t size) |
| void | Deki::Detail::RawFree (void *ptr) |
| constexpr uint32_t | Deki::HashName (const char *s) |
| FNV-1a over a name, at compile time: the same hash as AssetLookupTable::HashString, so region names hash like every other name. | |
| #define DEKI_ALLOC_CONTEXT_CAPTURE 1 |