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Deki 1.3.0
Modular C++ 2D engine for embedded displays and desktop
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Classes | |
| class | DekiEditor::EditorWindow |
| Base class for standalone editor windows. More... | |
| struct | DekiEditor::EditorWindowMeta |
Namespaces | |
| namespace | DekiEditor |
Macros | |
| #define | REGISTER_EDITOR_WINDOW(WindowClass, WindowTitle, MenuPath) |
| Register an editor window. | |
Functions | |
| int | DekiEditor::GetRegisteredWindowCount () |
| const EditorWindowMeta * | DekiEditor::GetRegisteredWindowMeta (int index) |
| void | DekiEditor::RegisterEditorWindow (const EditorWindowMeta &meta) |
| void | DekiEditor::ClearRegisteredWindows () |
| void | DekiEditor::TrimRegisteredWindows (int keepCount) |
| #define REGISTER_EDITOR_WINDOW | ( | WindowClass, | |
| WindowTitle, | |||
| MenuPath ) |
Register an editor window.
Usage: REGISTER_EDITOR_WINDOW(SpritesheetEditorWindow, "Spritesheet Editor", "2D/Spritesheet Editor")