DEKI/ENGINE docs
Deki 0.19.0
Modular C++ 2D engine for embedded displays and desktop
Loading...
Searching...
No Matches
PlatformConfig.h File Reference

Classes

struct  DekiEditor::PlatformConfig
 What the editor knows about a platform: its identity, the framework whose backend builds for it, that backend's settings (carried, not interpreted), its screen, compiler flags, what it offers packages and what it needs from them, and the scene it boots. More...
class  DekiEditor::PlatformRegistry
 The available platforms, all loaded from JSON: the project's own, those its packages offer, and board packs. More...

Namespaces

namespace  DekiEditor

Functions

bool DekiEditor::IsValidCapabilityName (const std::string &name)
bool DekiEditor::PlatformFromJson (const std::string &text, PlatformConfig &config)
 A platform as JSON text, in the one form SavePlatformToFile writes.
std::string DekiEditor::PlatformToJson (const PlatformConfig &config)