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Deki 0.19.0
Modular C++ 2D engine for embedded displays and desktop
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Classes | |
| struct | DekiEditor::PlatformConfig |
| What the editor knows about a platform: its identity, the framework whose backend builds for it, that backend's settings (carried, not interpreted), its screen, compiler flags, what it offers packages and what it needs from them, and the scene it boots. More... | |
| class | DekiEditor::PlatformRegistry |
| The available platforms, all loaded from JSON: the project's own, those its packages offer, and board packs. More... | |
Namespaces | |
| namespace | DekiEditor |
Functions | |
| bool | DekiEditor::IsValidCapabilityName (const std::string &name) |
| bool | DekiEditor::PlatformFromJson (const std::string &text, PlatformConfig &config) |
| A platform as JSON text, in the one form SavePlatformToFile writes. | |
| std::string | DekiEditor::PlatformToJson (const PlatformConfig &config) |