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Deki 0.19.0
Modular C++ 2D engine for embedded displays and desktop
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Namespaces | |
| namespace | DekiEditor |
Functions | |
| bool | DekiEditor::ParseTextureFormat (const std::string &name, TextureFormat &out) |
| A texture format by the name the sidecar and the inspector use. | |
| const char * | DekiEditor::TextureFormatName (TextureFormat f) |
| bool | DekiEditor::ParseColorFormat (const std::string &name, Deki::ColorFormat &out) |
| A screen format by the name a platform file uses ("RGB565", ...). | |
| const char * | DekiEditor::ColorFormatName (Deki::ColorFormat f) |
| TextureFormat | DekiEditor::AutomaticTextureFormat (Deki::ColorFormat screen, bool hasAlpha) |
| The format Automatic picks for a screen of this format. | |
| TextureFormat | DekiEditor::ResolveTextureFormat (const std::string &assetFormat, const std::string &targetFormat, Deki::ColorFormat screen, bool hasAlpha) |
| The stored format for one target. | |
Variables | |
| constexpr const char * | DekiEditor::kAutomaticFormat = "Automatic" |