|
Deki 0.19.0
Modular C++ 2D engine for embedded displays and desktop
|
Classes | |
| struct | DekiEditorInternal::EditorFactoryInfo |
| How to make one kind of editor extension. More... | |
| class | DekiEditorInternal::EditorRegistry |
| Collects the editor factories that static initializers register when a DLL loads. More... | |
| struct | DekiEditorInternal::EditorRegistrar< T > |
| Registers editor class T at static init: a static prototype for metadata, and a factory that makes new instances on demand. More... | |
Namespaces | |
| namespace | DekiEditorInternal |
Macros | |
| #define | REGISTER_EDITOR(EditorClass) |
| Registers an editor extension (CustomEditor, AssetTypeEditor, ...). | |
| #define REGISTER_EDITOR | ( | EditorClass | ) |
Registers an editor extension (CustomEditor, AssetTypeEditor, ...).
Put it after the class definition: REGISTER_EDITOR(MyComponentEditor) REGISTER_EDITOR(MyAssetTypeEditor)