DEKI/ENGINE docs
Deki 0.19.0
Modular C++ 2D engine for embedded displays and desktop
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ScreenAnchor.h File Reference

Classes

class  Deki::ScreenAnchor
 Keeps its object at a point on the screen, such as the top-left corner, on every screen size and while the camera moves. More...

Namespaces

namespace  Deki

Enumerations

enum class  Deki::ScreenPoint : uint8_t {
  Deki::TopLeft , Deki::Top , Deki::TopRight , Deki::Left ,
  Deki::Center , Deki::Right , Deki::BottomLeft , Deki::Bottom ,
  Deki::BottomRight
}
 A point on the screen: a corner, the middle of an edge, or the centre. More...
enum class  Deki::AnchorUpdate : uint8_t { Deki::Always , Deki::Once }
 When a Screen Anchor places its object. More...