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Deki 0.19.0
Modular C++ 2D engine for embedded displays and desktop
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Classes | |
| class | Deki::ScreenAnchor |
| Keeps its object at a point on the screen, such as the top-left corner, on every screen size and while the camera moves. More... | |
Namespaces | |
| namespace | Deki |
Enumerations | |
| enum class | Deki::ScreenPoint : uint8_t { Deki::TopLeft , Deki::Top , Deki::TopRight , Deki::Left , Deki::Center , Deki::Right , Deki::BottomLeft , Deki::Bottom , Deki::BottomRight } |
| A point on the screen: a corner, the middle of an edge, or the centre. More... | |
| enum class | Deki::AnchorUpdate : uint8_t { Deki::Always , Deki::Once } |
| When a Screen Anchor places its object. More... | |