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Deki 1.3.0
Modular C++ 2D engine for embedded displays and desktop
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Binary asset lookup table for embedded runtime. More...
Classes | |
| class | Deki::AssetLookupTable |
Namespaces | |
| namespace | Deki |
Binary asset lookup table for embedded runtime.
Provides O(log n) lookup of "path:type" -> GUID using a sorted binary table. Zero heap allocation - just stores a pointer to the loaded table data.
Binary format (created by AssetExporter::ExportAssetLookupTable):