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Deki 0.19.0
Modular C++ 2D engine for embedded displays and desktop
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Classes | |
| class | Deki::SceneFormat::SceneMsgPackParser |
| MessagePack parser for compiled scene files, made for embedded targets: it allocates nothing and its recursion depth is capped (kMaxDepth). More... | |
| class | Deki::SceneFormat::SceneMsgPackWriter |
| Writes a scene in the compiled MessagePack format (editor only). More... | |
Namespaces | |
| namespace | Deki |
| namespace | Deki::SceneFormat |
| namespace | Deki::SceneFormat::Fields |
Enumerations | |
| enum class | Deki::SceneFormat::MPType : uint8_t { Deki::SceneFormat::Nil = 0xc0 , Deki::SceneFormat::False = 0xc2 , Deki::SceneFormat::True = 0xc3 , Deki::SceneFormat::Float32 = 0xca , Deki::SceneFormat::Int8 = 0xd0 , Deki::SceneFormat::Int16 = 0xd1 , Deki::SceneFormat::Int32 = 0xd2 , Deki::SceneFormat::UInt8 = 0xcc , Deki::SceneFormat::UInt16 = 0xcd , Deki::SceneFormat::UInt32 = 0xce , Deki::SceneFormat::FixStrBase = 0xa0 , Deki::SceneFormat::Str8 = 0xd9 , Deki::SceneFormat::Str16 = 0xda , Deki::SceneFormat::FixMapBase = 0x80 , Deki::SceneFormat::Map16 = 0xde , Deki::SceneFormat::FixArrayBase = 0x90 , Deki::SceneFormat::Array16 = 0xdc } |