DEKI/ENGINE docs
Deki 0.19.0
Modular C++ 2D engine for embedded displays and desktop
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ProcessLaunch.h File Reference

Namespaces

namespace  DekiEditor

Functions

bool DekiEditor::LaunchDetached (const std::string &program, const std::vector< std::string > &args)
 Launches program with args, detached, without a console window.
bool DekiEditor::LaunchDetachedInDirectory (const std::string &program, const std::vector< std::string > &args, const std::string &workingDirectory)
 Launches program from workingDirectory, detached, keeping its console.
bool DekiEditor::OpenInCodeEditor (const std::string &filePath, int line=-1)
 Opens a source file in the user's code editor, at line when it is not -1.
bool DekiEditor::RevealInFileManager (const std::string &path)
 Shows a file or directory in the platform's file manager.