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Deki 0.19.0
Modular C++ 2D engine for embedded displays and desktop
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Namespaces | |
| namespace | DekiEditor |
Functions | |
| bool | DekiEditor::LaunchDetached (const std::string &program, const std::vector< std::string > &args) |
| Launches program with args, detached, without a console window. | |
| bool | DekiEditor::LaunchDetachedInDirectory (const std::string &program, const std::vector< std::string > &args, const std::string &workingDirectory) |
| Launches program from workingDirectory, detached, keeping its console. | |
| bool | DekiEditor::OpenInCodeEditor (const std::string &filePath, int line=-1) |
| Opens a source file in the user's code editor, at line when it is not -1. | |
| bool | DekiEditor::RevealInFileManager (const std::string &path) |
| Shows a file or directory in the platform's file manager. | |