DEKI/ENGINE docs
Deki 0.19.0
Modular C++ 2D engine for embedded displays and desktop
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AssetTypeRegistry.h File Reference

Classes

struct  DekiEditor::AssetTypeHandler
class  DekiEditor::AssetTypeRegistry

Namespaces

namespace  DekiEditor

Enumerations

enum class  DekiEditor::AssetCompileTarget { DekiEditor::Texture , DekiEditor::Audio , DekiEditor::Data , DekiEditor::None }
 What an asset type compiles to. More...
enum class  DekiEditor::AssetCategory {
  DekiEditor::Unknown , DekiEditor::Texture , DekiEditor::Procedural , DekiEditor::Audio ,
  DekiEditor::Font , DekiEditor::Scene , DekiEditor::Animation , DekiEditor::Pipeline ,
  DekiEditor::Script , DekiEditor::Data
}
 The broad family of an asset, used by the editor for icons, browser grouping and file-dialog filters. More...