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Deki 1.3.0
Modular C++ 2D engine for embedded displays and desktop
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Classes | |
| struct | DekiEditor::AssetTypeHandler |
| class | DekiEditor::AssetTypeRegistry |
Namespaces | |
| namespace | DekiEditor |
Enumerations | |
| enum class | DekiEditor::AssetCompileTarget { DekiEditor::Texture , DekiEditor::Audio , DekiEditor::Data , DekiEditor::None } |
| enum class | DekiEditor::AssetCategory { DekiEditor::Unknown , DekiEditor::Texture , DekiEditor::Procedural , DekiEditor::Audio , DekiEditor::Font , DekiEditor::Scene , DekiEditor::Animation , DekiEditor::Pipeline , DekiEditor::Script , DekiEditor::Data } |