Deki 1.3.0
Modular C++ 2D engine for embedded displays and desktop
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AssetPipeline.h File Reference

Classes

struct  DekiEditor::AssetCacheContext
 Context passed to asset cache handlers. More...
struct  DekiEditor::AssetInfo
 Information about a discovered asset. More...
class  DekiEditor::AssetPipeline
 Asset pipeline service - handles GUID creation, caching, and asset discovery. More...

Namespaces

namespace  DekiEditor

Typedefs

using DekiEditor::AssetCacheHandler = std::function<AssetCacheResult(const AssetCacheContext& ctx)>
 Asset cache handler callback type.

Enumerations

enum class  DekiEditor::AssetCacheResult { DekiEditor::NotCached , DekiEditor::Cached , DekiEditor::PreCached }
 Result of a cache-handler invocation. More...

Variables

constexpr int DekiEditor::DEKI_CACHE_VERSION = 3