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Deki 1.3.0
Modular C++ 2D engine for embedded displays and desktop
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Classes | |
| struct | DekiEditor::AssetCacheContext |
| Context passed to asset cache handlers. More... | |
| struct | DekiEditor::AssetInfo |
| Information about a discovered asset. More... | |
| class | DekiEditor::AssetPipeline |
| Asset pipeline service - handles GUID creation, caching, and asset discovery. More... | |
Namespaces | |
| namespace | DekiEditor |
Typedefs | |
| using | DekiEditor::AssetCacheHandler = std::function<AssetCacheResult(const AssetCacheContext& ctx)> |
| Asset cache handler callback type. | |
Enumerations | |
| enum class | DekiEditor::AssetCacheResult { DekiEditor::NotCached , DekiEditor::Cached , DekiEditor::PreCached } |
| Result of a cache-handler invocation. More... | |
Variables | |
| constexpr int | DekiEditor::DEKI_CACHE_VERSION = 3 |