Deki 1.3.0
Modular C++ 2D engine for embedded displays and desktop
Loading...
Searching...
No Matches
deki-editor Directory Reference

Files

 
AssetData.h
 
AssetDatabase.h
 
AssetFileWatcher.h
 
AssetPicker.h
 
AssetPickerTypes.h
 
AssetPipeline.h
 
AssetTypeRegistry.h
 
Command.h
 
CommandHistory.h
 
CustomEditor.h
 
EditorApplication.h
 
EditorAssets.h
 
EditorDLL.h
 
EditorExport.h
 The one definition of deki-editor.dll's export macro.
 
EditorExtension.h
 
EditorHttpUtils.h
 
EditorNaming.h
 Reflected-identifier to human-label conversion, shared by every inspector-like surface (the app's Inspector panel, package tool windows, asset inspectors).
 
EditorPaths.h
 
EditorRegistry.h
 
EditorTheme.h
 
EditorUI.h
 
EditorWindow.h
 
FileIO.h
 
GuidCache.h
 
IAssetImporter.h
 
IconsTabler.h
 
NodeCanvas.h
 Immediate-mode node-graph view widget: pan/zoom canvas, nodes with labeled pins, bezier links, link dragging, selection, context-menu and delete events.
 
Paths.h
 
SceneView.h
 
SubAsset.h
 
TextureData.h
 
TextureImporter.h