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Deki 1.3.0
Modular C++ 2D engine for embedded displays and desktop
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Files | |
| AssetData.h | |
| AssetDatabase.h | |
| AssetFileWatcher.h | |
| AssetPicker.h | |
| AssetPickerTypes.h | |
| AssetPipeline.h | |
| AssetTypeRegistry.h | |
| Command.h | |
| CommandHistory.h | |
| CustomEditor.h | |
| EditorApplication.h | |
| EditorAssets.h | |
| EditorDLL.h | |
| EditorExport.h | |
| The one definition of deki-editor.dll's export macro. | |
| EditorExtension.h | |
| EditorHttpUtils.h | |
| EditorNaming.h | |
| Reflected-identifier to human-label conversion, shared by every inspector-like surface (the app's Inspector panel, package tool windows, asset inspectors). | |
| EditorPaths.h | |
| EditorRegistry.h | |
| EditorTheme.h | |
| EditorUI.h | |
| EditorWindow.h | |
| FileIO.h | |
| GuidCache.h | |
| IAssetImporter.h | |
| IconsTabler.h | |
| NodeCanvas.h | |
| Immediate-mode node-graph view widget: pan/zoom canvas, nodes with labeled pins, bezier links, link dragging, selection, context-menu and delete events. | |
| Paths.h | |
| SceneView.h | |
| SubAsset.h | |
| TextureData.h | |
| TextureImporter.h | |