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Deki 0.19.0
Modular C++ 2D engine for embedded displays and desktop
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Classes | |
| struct | Deki::FieldRef |
| Compact field descriptor, the one piece of reflection on every platform. More... | |
| struct | Deki::PropertyInfo |
| Property metadata, one per component type and field. More... | |
| struct | Deki::ComponentMeta |
| Component metadata for runtime reflection. More... | |
Namespaces | |
| namespace | DekiNodeGraph |
| namespace | Deki |
| namespace | Deki::SceneFormat |
Macros | |
| #define | DEKI_EXPORT |
| #define | DEKI_EDITOR_ONLY |
| #define | DEKI_TOOLTIP(text) |
| #define | DEKI_TOGGLE_OBJECT(field) |
| #define | DEKI_VISIBLE_WHEN(prop, ...) |
| #define | DEKI_VISIBLE_WHEN_RANGE(prop, minVal, maxVal) |
| #define | DEKI_RANGE(minVal, maxVal) |
| #define | DEKI_SLIDER(minVal, maxVal) |
| #define | DEKI_GROUP(name) |
| #define | DEKI_OBJECT_NAME(...) |
| #define | DEKI_VALUE_OF(prop) |
| #define | DEKI_UNIT(unit) |
| #define | DEKI_RENAMED_FROM(oldName) |
| #define | DEKI_SERIALIZABLE |
| #define | DEKI_NO_SERIALIZE |
| #define | DEKI_SERIALIZABLE_NAME(name) |
| #define | DEKI_SERIALIZABLE_DEFAULT_VALUE(val) |
| #define | DEKI_CATEGORY(text) |
| #define | DEKI_DESCRIPTION(text) |
| #define | DEKI_DISPLAY_NAME(text) |
| #define | DEKI_SETTINGS_SECTION(text) |
| #define | DEKI_FORMER_NAME(text) |
| #define | DEKI_NODE_REFLECTION_DECLARATIONS() |
| #define | DEKI_NODE(TypeName, NodeName, Category) |
| #define | DEKI_NODE_INPUTS(...) |
| #define | DEKI_NODE_OUTPUTS(...) |
| #define | DEKI_NODE_DYNAMIC_OUTPUTS(PropName) |
| #define | DEKI_NODE_CHILDREN(Category) |
| #define | DEKI_NODE_SUBGRAPH(ContentCategory, EntryTypeName) |
| #define | DEKI_NODE_TITLE_PROPERTY(PropName) |
| #define | DEKI_NODE_PERMANENT() |
| #define | DEKI_NODE_VARIABLES() |
Enumerations | |
| enum class | Deki::PhysicalUnit : uint8_t { Deki::None = 0 , Deki::Distance , Deki::Velocity , Deki::Acceleration , Deki::Angle , Deki::AngularVelocity , Deki::Temperature , Deki::Frequency , Deki::Time } |
| Physical unit of a Float or Vector2 property. More... | |
| enum class | Deki::PropertyType : uint8_t { Deki::Int8 , Deki::Int16 , Deki::Int32 , Deki::Int64 , Deki::UInt8 , Deki::UInt16 , Deki::UInt32 , Deki::UInt64 , Deki::Float , Deki::Double , Deki::Bool , Deki::String , Deki::Color , Deki::Vector2 , Deki::Vector3 , Deki::Enum , Deki::ObjectRef , Deki::Array , Deki::AssetRef , Deki::NodeRef , Deki::PropertyRef } |
| Property types for runtime reflection. More... | |
Functions | |
| const char * | Deki::EnumNameForValue (const PropertyInfo &prop, int32_t value) |
| Name of the enumerator whose underlying value is value, or nullptr when the enum has no such value or the property has no enumInts. | |
| bool | Deki::SameNameIgnoringStyle (const char *a, const char *b) |
| True when a and b are the same name once underscores are dropped and letter case is ignored: "Portrait_180" and "Portrait180", "READ_BINARY" and "ReadBinary". | |
| bool | Deki::EnumValueForName (const PropertyInfo &prop, const char *name, int32_t &out) |
| Underlying value of the enumerator called name. | |
| int | Deki::EnumIndexForValue (const PropertyInfo &prop, int32_t value) |
| Position of value in the enum tables, for a UI that works in list indices such as a combo box. | |
| template<typename T> | |
| T & | Deki::GetPropertyRef (Component *comp, const PropertyInfo &prop) |
| template<typename T> | |
| const T & | Deki::GetPropertyRef (const Component *comp, const PropertyInfo &prop) |
| template<typename T> | |
| T | Deki::GetPropertyValue (const Component *comp, const PropertyInfo &prop) |
| template<typename T> | |
| void | Deki::SetPropertyValue (Component *comp, const PropertyInfo &prop, const T &value) |
| template<typename T> | |
| T & | Deki::GetNodePropertyRef (void *base, const PropertyInfo &prop) |
| template<typename T> | |
| const T & | Deki::GetNodePropertyRef (const void *base, const PropertyInfo &prop) |
| #define DEKI_EXPORT |
| #define DEKI_EDITOR_ONLY |
| #define DEKI_TOOLTIP | ( | text | ) |
| #define DEKI_TOGGLE_OBJECT | ( | field | ) |
| #define DEKI_VISIBLE_WHEN | ( | prop, | |
| ... ) |
| #define DEKI_VISIBLE_WHEN_RANGE | ( | prop, | |
| minVal, | |||
| maxVal ) |
| #define DEKI_RANGE | ( | minVal, | |
| maxVal ) |
| #define DEKI_SLIDER | ( | minVal, | |
| maxVal ) |
| #define DEKI_GROUP | ( | name | ) |
| #define DEKI_OBJECT_NAME | ( | ... | ) |
| #define DEKI_VALUE_OF | ( | prop | ) |
| #define DEKI_UNIT | ( | unit | ) |
| #define DEKI_RENAMED_FROM | ( | oldName | ) |
| #define DEKI_SERIALIZABLE |
| #define DEKI_NO_SERIALIZE |
| #define DEKI_SERIALIZABLE_NAME | ( | name | ) |
| #define DEKI_SERIALIZABLE_DEFAULT_VALUE | ( | val | ) |
| #define DEKI_CATEGORY | ( | text | ) |
| #define DEKI_DESCRIPTION | ( | text | ) |
| #define DEKI_DISPLAY_NAME | ( | text | ) |
| #define DEKI_SETTINGS_SECTION | ( | text | ) |
| #define DEKI_FORMER_NAME | ( | text | ) |
| #define DEKI_NODE_REFLECTION_DECLARATIONS | ( | ) |
| #define DEKI_NODE | ( | TypeName, | |
| NodeName, | |||
| Category ) |
| #define DEKI_NODE_INPUTS | ( | ... | ) |
| #define DEKI_NODE_OUTPUTS | ( | ... | ) |
| #define DEKI_NODE_DYNAMIC_OUTPUTS | ( | PropName | ) |
| #define DEKI_NODE_CHILDREN | ( | Category | ) |
| #define DEKI_NODE_SUBGRAPH | ( | ContentCategory, | |
| EntryTypeName ) |
| #define DEKI_NODE_TITLE_PROPERTY | ( | PropName | ) |
| #define DEKI_NODE_PERMANENT | ( | ) |
| #define DEKI_NODE_VARIABLES | ( | ) |