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| bool | DekiEditor::Motion::ReduceMotion () |
| | Reduce motion: every animation lands on its target the frame it is asked for.
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| void | DekiEditor::Motion::SetReduceMotion (bool reduce) |
| float | DekiEditor::Motion::To (ImGuiID id, float target, float seconds) |
| | Move id's value linearly toward target so a full 0 -> 1 sweep takes seconds, and return it.
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| float | DekiEditor::Motion::ToFrom (ImGuiID id, float from, float target, float seconds) |
| | Like To, but the first sighting starts at from instead of the target, for things that should animate IN when they first appear (a popup opening, a toast arriving).
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| float | DekiEditor::Motion::Follow (ImGuiID id, float target, float seconds, float epsilon=0.01f) |
| | Chase an unbounded value (a scroll position, a zoom level): covers most of the remaining distance within seconds, fast at first and settling (exponential ease-out), and snaps when within epsilon.
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| void | DekiEditor::Motion::Set (ImGuiID id, float value) |
| | Jump id to value now, with no animation (e.g.
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| bool | DekiEditor::Motion::AnyMoving () |
| | Whether anything animated this frame is still moving.
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| float | DekiEditor::Motion::EaseOut (float t) |
| | Curves: map linear progress t in [0, 1] to eased progress.
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| float | DekiEditor::Motion::Smooth (float t) |
| ImVec4 | DekiEditor::Motion::Mix (const ImVec4 &a, const ImVec4 &b, float t) |
| | Blend two colours by t in [0, 1].
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| float | DekiEditor::Motion::Hover (ImGuiID id, bool hovered) |
| | Hover highlight in one call: eased 0 -> 1 while hovered, back to 0 after.
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| float | DekiEditor::Motion::Progress (ImGuiID id, float fraction) |
| | A progress bar's fill: glides toward fraction as work reports it in steps, and drops back at once when it goes down (a new run starting at 0).
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| ImU32 | DekiEditor::Motion::WithAlpha (ImU32 col, float t) |
| | col with its alpha scaled by t in [0, 1].
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| float | DekiEditor::Motion::ItemHover (bool hovered) |
| | For a hand-drawn hover background, right after its item (usually an InvisibleButton): the fade for the item just submitted.
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| float | DekiEditor::Motion::ItemPress () |
| | Press feedback for the same kind of item, also right after it: eased 0 -> 1 while it is held under the pointer, back to 0 after release.
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| ImU32 | DekiEditor::Motion::PressShade (float t) |
| float | DekiEditor::Motion::RowHighlight (ImGuiID id, bool selected, bool hovered, float selectedAlpha, float hoveredAlpha, float *outSelected=nullptr) |
| | A row's highlight strength: the stronger of its selection fade (scaled by selectedAlpha) and its hover fade (by hoveredAlpha).
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