|
Deki 1.3.0
Modular C++ 2D engine for embedded displays and desktop
|
Classes | |
| struct | DekiEditor::DecodedImage |
| struct | DekiEditor::ChromaKeySettings |
| struct | DekiEditor::AtlasFrame |
| struct | DekiEditor::SpriteSettings |
| struct | DekiEditor::SpriteFrameData |
| Runtime sprite frame data (texture coordinates). More... | |
| class | DekiEditor::TextureImporter |
Namespaces | |
| namespace | DekiEditor |
Enumerations | |
| enum class | DekiEditor::MetadataChunkType : uint32_t { DekiEditor::Sprite = 1 , DekiEditor::FrameList = 2 , DekiEditor::ChromaKey = 3 } |
| enum class | DekiEditor::SpriteSlicingMode { DekiEditor::None = 0 , DekiEditor::Grid = 1 , DekiEditor::Atlas = 2 } |
Functions | |
| bool | DekiEditor::DecodeImageFile (const std::string &absolutePath, DecodedImage &out) |