DEKI/ENGINE docs
Deki 0.19.0
Modular C++ 2D engine for embedded displays and desktop
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TextureImporter.h File Reference

Classes

struct  DekiEditor::DecodedImage
struct  DekiEditor::ChromaKeySettings
struct  DekiEditor::AtlasFrame
struct  DekiEditor::SpriteSettings
struct  DekiEditor::SpriteFrameData
 A sprite frame's pixel rect within its texture, registered by frame GUID and used for rendering. More...
class  DekiEditor::TextureImporter

Namespaces

namespace  DekiEditor

Enumerations

enum class  DekiEditor::MetadataChunkType : uint32_t { DekiEditor::Sprite = 1 , DekiEditor::FrameList = 2 , DekiEditor::ChromaKey = 3 , DekiEditor::SourceSize = 4 }
enum class  DekiEditor::SpriteSlicingMode { DekiEditor::None = 0 , DekiEditor::Grid = 1 , DekiEditor::Atlas = 2 }

Functions

bool DekiEditor::DecodeImageFile (const std::string &absolutePath, DecodedImage &out)
 Decodes an image file (PNG/JPG/BMP/TGA/GIF) from disk into RGBA8.