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Deki 0.19.0
Modular C++ 2D engine for embedded displays and desktop
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Namespaces | |
| namespace | DekiEditor |
| namespace | DekiEditor::ProjectPaths |
| The one definition of where things live inside a project. | |
Functions | |
| std::filesystem::path | DekiEditor::ProjectPaths::Generated (const std::string &projectRoot) |
| std::filesystem::path | DekiEditor::ProjectPaths::Runtime (const std::string &projectRoot) |
| std::filesystem::path | DekiEditor::ProjectPaths::Build (const std::string &projectRoot) |
| std::filesystem::path | DekiEditor::ProjectPaths::Cache (const std::string &projectRoot) |
| std::filesystem::path | DekiEditor::ProjectPaths::Shadow (const std::string &projectRoot) |
| std::filesystem::path | DekiEditor::ProjectPaths::CMakeListsFile (const std::string &projectRoot) |
| std::filesystem::path | DekiEditor::ProjectPaths::Settings (const std::string &projectRoot) |
| std::filesystem::path | DekiEditor::ProjectPaths::RuntimeBuildTemp (const std::string &projectRoot) |
| Directories a project must have; created for new projects and repaired on open. | |
| std::filesystem::path | DekiEditor::ProjectPaths::RuntimePdbArchive (const std::string &projectRoot) |
Variables | |
| constexpr const char * | DekiEditor::ProjectPaths::kStructureVersion = "v5" |
| The folder layout version deki.json records as "structure". | |