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Deki 0.19.0
Modular C++ 2D engine for embedded displays and desktop
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Classes | |
| class | DekiEditor::EditorAssets |
| Loads assets onto the GPU for the editor, cached by GUID: uint32_t texId = EditorAssets::Get()->LoadTexture(guid, &w, &h); Deki2D::BitmapFont* font = EditorAssets::Get()->GetBitmapFont(bakedGuid);. More... | |
Namespaces | |
| namespace | Deki2D |
| namespace | DekiEditor |