DEKI/ENGINE docs
Deki 0.19.0
Modular C++ 2D engine for embedded displays and desktop
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EditorAssets.h File Reference

Classes

class  DekiEditor::EditorAssets
 Loads assets onto the GPU for the editor, cached by GUID: uint32_t texId = EditorAssets::Get()->LoadTexture(guid, &w, &h); Deki2D::BitmapFont* font = EditorAssets::Get()->GetBitmapFont(bakedGuid);. More...

Namespaces

namespace  Deki2D
namespace  DekiEditor