DEKI/ENGINE docs
Deki 0.19.0
Modular C++ 2D engine for embedded displays and desktop
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SceneMigration.h File Reference

Classes

struct  Deki::ComponentsMigrationRegistrar

Namespaces

namespace  Deki

Typedefs

using Deki::ComponentsMigration = void (*)(nlohmann::json& components)

Functions

void Deki::RegisterComponentsMigration (ComponentsMigration migration)
void Deki::UnregisterComponentsMigration (ComponentsMigration migration)
void Deki::RunComponentsMigrations (nlohmann::json &components)
 Runs every registered migration on one object's components array.