Deki
1.3.0
Modular C++ 2D engine for embedded displays and desktop
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Here is a list of all class members with links to the classes they belong to:
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~
- h -
hasAlpha() :
DekiEditor::TexData
HasAlphaChannel() :
DekiEditor::TextureImporter
HasAwoken() :
DekiBehaviour
hasCachedVersion :
DekiEditor::AssetCacheContext
,
DekiEditor::AssetInfo
HasComponent() :
DekiObject
HasData() :
DekiEditor::SpriteSettings
HasExternalRAM() :
DesktopMemoryProvider
,
IMemoryProvider
HasFrameListChunk() :
DekiEditor::TextureImporter
HasGuid() :
Deki::AssetRefBase
Hash() :
Deki::AssetLookupTable
HasHandlerForExtension() :
DekiEditor::AssetTypeRegistry
HashString() :
Deki::AssetLookupTable
HasLoader() :
Deki::AssetManager
hasNineSlice :
DekiEditor::SpriteSettings
HasPackIndex() :
Deki::AssetPackReader
hasPreview :
DekiEditor::SubAssetInfo
HasProject() :
DekiEditor::EditorApplication
hasRange :
DekiPropertyInfo
HasRefsResolved() :
DekiComponent
HasRootScene() :
SceneSystem
HasSource() :
Deki::AssetRefBase
HasStarted() :
DekiBehaviour
hasSubgraph :
DekiEditor::NodeCanvasNode
hasTransparency() :
DekiEditor::TexData
header :
DekiEditor::TexData
Height() :
DekiRect
height :
DekiEditor::AtlasFrame
,
DekiEditor::DecodedImage
,
DekiEditor::SpriteFrameData
,
DekiEditor::TexHeader
HitTest() :
DekiEditor::CustomEditor
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1.18.0