Deki 1.3.0
Modular C++ 2D engine for embedded displays and desktop
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DekiEditor::TexHeader Struct Reference

#include <TextureData.h>

Public Attributes

char magic [4]
uint32_t version
uint32_t width
uint32_t height
uint32_t format
uint32_t dataSize
uint32_t metadataSize
uint32_t flags

Member Data Documentation

◆ magic

char DekiEditor::TexHeader::magic[4]

◆ version

uint32_t DekiEditor::TexHeader::version

◆ width

uint32_t DekiEditor::TexHeader::width

◆ height

uint32_t DekiEditor::TexHeader::height

◆ format

uint32_t DekiEditor::TexHeader::format

◆ dataSize

uint32_t DekiEditor::TexHeader::dataSize

◆ metadataSize

uint32_t DekiEditor::TexHeader::metadataSize

◆ flags

uint32_t DekiEditor::TexHeader::flags

The documentation for this struct was generated from the following file: