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Deki 1.3.0
Modular C++ 2D engine for embedded displays and desktop
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#include <TextureData.h>
Public Attributes | |
| char | magic [4] |
| uint32_t | version |
| uint32_t | width |
| uint32_t | height |
| uint32_t | format |
| uint32_t | dataSize |
| uint32_t | metadataSize |
| uint32_t | flags |
| char DekiEditor::TexHeader::magic[4] |
| uint32_t DekiEditor::TexHeader::version |
| uint32_t DekiEditor::TexHeader::width |
| uint32_t DekiEditor::TexHeader::height |
| uint32_t DekiEditor::TexHeader::format |
| uint32_t DekiEditor::TexHeader::dataSize |
| uint32_t DekiEditor::TexHeader::metadataSize |
| uint32_t DekiEditor::TexHeader::flags |