A discovered asset.
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#include <C:/Users/kirby/Documents/Github/deki/deki-editor/deki-editor/include/deki-editor/AssetPipeline.h>
A discovered asset.
All paths are project-relative (e.g. "assets/textures/player.png").
◆ path
| std::string DekiEditor::AssetInfo::path |
◆ guid
| std::string DekiEditor::AssetInfo::guid |
◆ cachePath
| std::string DekiEditor::AssetInfo::cachePath |
◆ lastModified
| std::chrono::system_clock::time_point DekiEditor::AssetInfo::lastModified |
◆ hasCachedVersion
| bool DekiEditor::AssetInfo::hasCachedVersion = false |
The documentation for this struct was generated from the following file: