DEKI/ENGINE docs
Deki 0.19.0
Modular C++ 2D engine for embedded displays and desktop
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DekiEditor::AssetInfo Struct Reference

A discovered asset. More...

#include <C:/Users/kirby/Documents/Github/deki/deki-editor/deki-editor/include/deki-editor/AssetPipeline.h>

Public Attributes

std::string path
std::string guid
std::string cachePath
std::chrono::system_clock::time_point lastModified
bool hasCachedVersion = false

Detailed Description

A discovered asset.

All paths are project-relative (e.g. "assets/textures/player.png").

Member Data Documentation

◆ path

std::string DekiEditor::AssetInfo::path

◆ guid

std::string DekiEditor::AssetInfo::guid

◆ cachePath

std::string DekiEditor::AssetInfo::cachePath

◆ lastModified

std::chrono::system_clock::time_point DekiEditor::AssetInfo::lastModified

◆ hasCachedVersion

bool DekiEditor::AssetInfo::hasCachedVersion = false

The documentation for this struct was generated from the following file: