Header of a texture file. The file is [Header][pixel data][metadata].
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#include <deki/assets/Texture2D.h>
Header of a texture file. The file is [Header][pixel data][metadata].
◆ magic
| char Deki::Texture2D::Header::magic[4] |
◆ version
| uint32_t Deki::Texture2D::Header::version |
◆ width
| uint32_t Deki::Texture2D::Header::width |
◆ height
| uint32_t Deki::Texture2D::Header::height |
◆ format
◆ dataSize
| uint32_t Deki::Texture2D::Header::dataSize |
◆ metadataSize
| uint32_t Deki::Texture2D::Header::metadataSize |
◆ flags
| uint32_t Deki::Texture2D::Header::flags |
The documentation for this struct was generated from the following file: