DEKI/ENGINE docs
Deki 0.19.0
Modular C++ 2D engine for embedded displays and desktop
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Deki::Texture2D::Header Struct Reference

Header of a texture file. The file is [Header][pixel data][metadata]. More...

#include <deki/assets/Texture2D.h>

Public Attributes

char magic [4]
uint32_t version
uint32_t width
uint32_t height
TextureFormat format
uint32_t dataSize
uint32_t metadataSize
uint32_t flags

Detailed Description

Header of a texture file. The file is [Header][pixel data][metadata].

Member Data Documentation

◆ magic

char Deki::Texture2D::Header::magic[4]

◆ version

uint32_t Deki::Texture2D::Header::version

◆ width

uint32_t Deki::Texture2D::Header::width

◆ height

uint32_t Deki::Texture2D::Header::height

◆ format

TextureFormat Deki::Texture2D::Header::format

◆ dataSize

uint32_t Deki::Texture2D::Header::dataSize

◆ metadataSize

uint32_t Deki::Texture2D::Header::metadataSize

◆ flags

uint32_t Deki::Texture2D::Header::flags

The documentation for this struct was generated from the following file: