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Deki 1.3.0
Modular C++ 2D engine for embedded displays and desktop
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Context passed to asset cache handlers. More...
#include <AssetPipeline.h>
Public Attributes | |
| std::string | relativePath |
| std::string | absolutePath |
| std::string | guid |
| std::string | cachePath |
| std::string | projectPath |
| std::string | extension |
| bool | hasCachedVersion |
| bool | cacheIsFresh |
| AssetPipeline * | pipeline |
Context passed to asset cache handlers.
Contains all information a handler needs to generate cache files for an asset.
| std::string DekiEditor::AssetCacheContext::relativePath |
| std::string DekiEditor::AssetCacheContext::absolutePath |
| std::string DekiEditor::AssetCacheContext::guid |
| std::string DekiEditor::AssetCacheContext::cachePath |
| std::string DekiEditor::AssetCacheContext::projectPath |
| std::string DekiEditor::AssetCacheContext::extension |
| bool DekiEditor::AssetCacheContext::hasCachedVersion |
| bool DekiEditor::AssetCacheContext::cacheIsFresh |
| AssetPipeline* DekiEditor::AssetCacheContext::pipeline |