Everything a cache handler needs to write the cache files for one asset.
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#include <C:/Users/kirby/Documents/Github/deki/deki-editor/deki-editor/include/deki-editor/AssetPipeline.h>
Everything a cache handler needs to write the cache files for one asset.
◆ relativePath
| std::string DekiEditor::AssetCacheContext::relativePath |
◆ absolutePath
| std::string DekiEditor::AssetCacheContext::absolutePath |
◆ guid
| std::string DekiEditor::AssetCacheContext::guid |
◆ cachePath
| std::string DekiEditor::AssetCacheContext::cachePath |
◆ projectPath
| std::string DekiEditor::AssetCacheContext::projectPath |
◆ extension
| std::string DekiEditor::AssetCacheContext::extension |
◆ hasCachedVersion
| bool DekiEditor::AssetCacheContext::hasCachedVersion |
◆ cacheIsFresh
| bool DekiEditor::AssetCacheContext::cacheIsFresh |
◆ pipeline
The documentation for this struct was generated from the following file: