Deki 1.3.0
Modular C++ 2D engine for embedded displays and desktop
Loading...
Searching...
No Matches
DekiEditor::AssetCacheContext Struct Reference

Context passed to asset cache handlers. More...

#include <AssetPipeline.h>

Public Attributes

std::string relativePath
std::string absolutePath
std::string guid
std::string cachePath
std::string projectPath
std::string extension
bool hasCachedVersion
bool cacheIsFresh
AssetPipelinepipeline

Detailed Description

Context passed to asset cache handlers.

Contains all information a handler needs to generate cache files for an asset.

Member Data Documentation

◆ relativePath

std::string DekiEditor::AssetCacheContext::relativePath

◆ absolutePath

std::string DekiEditor::AssetCacheContext::absolutePath

◆ guid

std::string DekiEditor::AssetCacheContext::guid

◆ cachePath

std::string DekiEditor::AssetCacheContext::cachePath

◆ projectPath

std::string DekiEditor::AssetCacheContext::projectPath

◆ extension

std::string DekiEditor::AssetCacheContext::extension

◆ hasCachedVersion

bool DekiEditor::AssetCacheContext::hasCachedVersion

◆ cacheIsFresh

bool DekiEditor::AssetCacheContext::cacheIsFresh

◆ pipeline

AssetPipeline* DekiEditor::AssetCacheContext::pipeline

The documentation for this struct was generated from the following file: