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Deki 1.3.0
Modular C++ 2D engine for embedded displays and desktop
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Information about a sub-asset. More...
#include <SubAsset.h>
Public Attributes | |
| std::string | guid |
| std::string | parentGuid |
| int | subAssetIndex |
| std::string | name |
| int | depth = 0 |
| std::string | cachePath |
| bool | hasPreview = false |
Information about a sub-asset.
Virtual sub-assets for items within a parent asset (e.g., sprite frames, LOD levels). These are metadata-only and don't have separate cache files. Type-specific data (e.g., sprite coordinates) is stored in type-specific registries.
| std::string DekiEditor::SubAssetInfo::guid |
| std::string DekiEditor::SubAssetInfo::parentGuid |
| int DekiEditor::SubAssetInfo::subAssetIndex |
| std::string DekiEditor::SubAssetInfo::name |
| int DekiEditor::SubAssetInfo::depth = 0 |
| std::string DekiEditor::SubAssetInfo::cachePath |
| bool DekiEditor::SubAssetInfo::hasPreview = false |