Deki 1.3.0
Modular C++ 2D engine for embedded displays and desktop
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DekiEditor::SubAssetInfo Struct Reference

Information about a sub-asset. More...

#include <SubAsset.h>

Public Attributes

std::string guid
std::string parentGuid
int subAssetIndex
std::string name
int depth = 0
std::string cachePath
bool hasPreview = false

Detailed Description

Information about a sub-asset.

Virtual sub-assets for items within a parent asset (e.g., sprite frames, LOD levels). These are metadata-only and don't have separate cache files. Type-specific data (e.g., sprite coordinates) is stored in type-specific registries.

Member Data Documentation

◆ guid

std::string DekiEditor::SubAssetInfo::guid

◆ parentGuid

std::string DekiEditor::SubAssetInfo::parentGuid

◆ subAssetIndex

int DekiEditor::SubAssetInfo::subAssetIndex

◆ name

std::string DekiEditor::SubAssetInfo::name

◆ depth

int DekiEditor::SubAssetInfo::depth = 0

◆ cachePath

std::string DekiEditor::SubAssetInfo::cachePath

◆ hasPreview

bool DekiEditor::SubAssetInfo::hasPreview = false

The documentation for this struct was generated from the following file: