An item inside a parent asset, such as a sprite frame or a LOD level.
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#include <C:/Users/kirby/Documents/Github/deki/deki-editor/deki-editor/include/deki-editor/SubAsset.h>
An item inside a parent asset, such as a sprite frame or a LOD level.
Sub- assets are metadata only; unless cachePath is set they share the parent's cache file. Type-specific data (e.g. sprite coordinates) lives in type-specific registries.
◆ guid
| std::string DekiEditor::SubAssetInfo::guid |
◆ parentGuid
| std::string DekiEditor::SubAssetInfo::parentGuid |
◆ subAssetIndex
| int DekiEditor::SubAssetInfo::subAssetIndex |
◆ name
| std::string DekiEditor::SubAssetInfo::name |
◆ depth
| int DekiEditor::SubAssetInfo::depth = 0 |
◆ cachePath
| std::string DekiEditor::SubAssetInfo::cachePath |
◆ hasPreview
| bool DekiEditor::SubAssetInfo::hasPreview = false |
◆ frameId
| int DekiEditor::SubAssetInfo::frameId = -1 |
The documentation for this struct was generated from the following file: