Deki 1.3.0
Modular C++ 2D engine for embedded displays and desktop
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DekiEditor::AtlasFrame Struct Reference

#include <TextureImporter.h>

Public Attributes

int32_t x = 0
int32_t y = 0
int32_t width = 0
int32_t height = 0
std::string name

Member Data Documentation

◆ x

int32_t DekiEditor::AtlasFrame::x = 0

◆ y

int32_t DekiEditor::AtlasFrame::y = 0

◆ width

int32_t DekiEditor::AtlasFrame::width = 0

◆ height

int32_t DekiEditor::AtlasFrame::height = 0

◆ name

std::string DekiEditor::AtlasFrame::name

The documentation for this struct was generated from the following file: