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Deki 1.3.0
Modular C++ 2D engine for embedded displays and desktop
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#include <TextureImporter.h>
Public Member Functions | |
| bool | HasData () const |
Public Attributes | |
| SpriteSlicingMode | mode = SpriteSlicingMode::None |
| int32_t | frameWidth = 0 |
| int32_t | frameHeight = 0 |
| std::vector< AtlasFrame > | frames |
| bool | hasNineSlice = false |
| uint16_t | nineSliceLeft = 0 |
| uint16_t | nineSliceRight = 0 |
| uint16_t | nineSliceTop = 0 |
| uint16_t | nineSliceBottom = 0 |
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inline |
| SpriteSlicingMode DekiEditor::SpriteSettings::mode = SpriteSlicingMode::None |
| int32_t DekiEditor::SpriteSettings::frameWidth = 0 |
| int32_t DekiEditor::SpriteSettings::frameHeight = 0 |
| std::vector<AtlasFrame> DekiEditor::SpriteSettings::frames |
| bool DekiEditor::SpriteSettings::hasNineSlice = false |
| uint16_t DekiEditor::SpriteSettings::nineSliceLeft = 0 |
| uint16_t DekiEditor::SpriteSettings::nineSliceRight = 0 |
| uint16_t DekiEditor::SpriteSettings::nineSliceTop = 0 |
| uint16_t DekiEditor::SpriteSettings::nineSliceBottom = 0 |