Deki 1.3.0
Modular C++ 2D engine for embedded displays and desktop
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#include <AssetPackReader.h>

Public Member Functions

bool LoadPackIndex (const char *path)
bool IsInPack (const std::string &guid) const
std::string GetPackPath (const std::string &guid) const
bool LoadPack (const char *packPath)
const LoadedPack::AssetInfoGetAsset (const std::string &guid) const
void UnloadAll ()
bool HasPackIndex () const

Static Public Member Functions

static AssetPackReader & Instance ()

Member Function Documentation

◆ Instance()

AssetPackReader & Deki::AssetPackReader::Instance ( )
static

◆ LoadPackIndex()

bool Deki::AssetPackReader::LoadPackIndex ( const char * path)

◆ IsInPack()

bool Deki::AssetPackReader::IsInPack ( const std::string & guid) const

◆ GetPackPath()

std::string Deki::AssetPackReader::GetPackPath ( const std::string & guid) const

◆ LoadPack()

bool Deki::AssetPackReader::LoadPack ( const char * packPath)

◆ GetAsset()

const LoadedPack::AssetInfo * Deki::AssetPackReader::GetAsset ( const std::string & guid) const

◆ UnloadAll()

void Deki::AssetPackReader::UnloadAll ( )

◆ HasPackIndex()

bool Deki::AssetPackReader::HasPackIndex ( ) const
inline

The documentation for this class was generated from the following file: