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Deki 1.3.0
Modular C++ 2D engine for embedded displays and desktop
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#include <AssetPackReader.h>
Public Member Functions | |
| bool | LoadPackIndex (const char *path) |
| bool | IsInPack (const std::string &guid) const |
| std::string | GetPackPath (const std::string &guid) const |
| bool | LoadPack (const char *packPath) |
| const LoadedPack::AssetInfo * | GetAsset (const std::string &guid) const |
| void | UnloadAll () |
| bool | HasPackIndex () const |
Static Public Member Functions | |
| static AssetPackReader & | Instance () |
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static |
| bool Deki::AssetPackReader::LoadPackIndex | ( | const char * | path | ) |
| bool Deki::AssetPackReader::IsInPack | ( | const std::string & | guid | ) | const |
| std::string Deki::AssetPackReader::GetPackPath | ( | const std::string & | guid | ) | const |
| bool Deki::AssetPackReader::LoadPack | ( | const char * | packPath | ) |
| const LoadedPack::AssetInfo * Deki::AssetPackReader::GetAsset | ( | const std::string & | guid | ) | const |
| void Deki::AssetPackReader::UnloadAll | ( | ) |
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inline |