DEKI/ENGINE docs
Deki 0.19.0
Modular C++ 2D engine for embedded displays and desktop
Loading...
Searching...
No Matches
DekiEditor::SpriteFrameData Struct Reference

A sprite frame's pixel rect within its texture, registered by frame GUID and used for rendering. More...

#include <C:/Users/kirby/Documents/Github/deki/deki-editor/deki-editor/include/deki-editor/TextureImporter.h>

Public Attributes

int x = 0
int y = 0
int width = 0
int height = 0

Detailed Description

A sprite frame's pixel rect within its texture, registered by frame GUID and used for rendering.

Member Data Documentation

◆ x

int DekiEditor::SpriteFrameData::x = 0

◆ y

int DekiEditor::SpriteFrameData::y = 0

◆ width

int DekiEditor::SpriteFrameData::width = 0

◆ height

int DekiEditor::SpriteFrameData::height = 0

The documentation for this struct was generated from the following file: