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Deki 1.3.0
Modular C++ 2D engine for embedded displays and desktop
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Runtime sprite frame data (texture coordinates). More...
#include <TextureImporter.h>
Public Attributes | |
| int | x = 0 |
| int | y = 0 |
| int | width = 0 |
| int | height = 0 |
Runtime sprite frame data (texture coordinates).
Stores the pixel coordinates for individual sprite frames. This data is registered per-frame-GUID and used for rendering.
| int DekiEditor::SpriteFrameData::x = 0 |
| int DekiEditor::SpriteFrameData::y = 0 |
| int DekiEditor::SpriteFrameData::width = 0 |
| int DekiEditor::SpriteFrameData::height = 0 |