A sprite frame's pixel rect within its texture, registered by frame GUID and used for rendering.
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#include <C:/Users/kirby/Documents/Github/deki/deki-editor/deki-editor/include/deki-editor/TextureImporter.h>
A sprite frame's pixel rect within its texture, registered by frame GUID and used for rendering.
| int DekiEditor::SpriteFrameData::x = 0 |
| int DekiEditor::SpriteFrameData::y = 0 |
◆ width
| int DekiEditor::SpriteFrameData::width = 0 |
◆ height
| int DekiEditor::SpriteFrameData::height = 0 |
The documentation for this struct was generated from the following file: