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Deki
0.19.0
Modular C++ 2D engine for embedded displays and desktop
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Here is a list of all class members with links to the classes they belong to:
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~
- a -
a :
Deki::Color
absolutePath :
DekiEditor::AssetCacheContext
,
DekiEditor::AssetExportContext
activatedNode :
DekiEditor::NodeCanvasEvents
Add() :
DekiEditor::DeadMemory
AddChild() :
Deki::Object
AddComponent() :
Deki::Object
AddFactory() :
DekiEditorInternal::EditorRegistry
AddObject() :
Deki::Scene
AdjustBrightness() :
Deki::Color
AdjustSaturation() :
Deki::Color
adoptedVersion :
DekiEditor::PlatformOriginStatus
AdvanceEpoch() :
Deki::AssetManager
AlignTextToFramePadding() :
DekiEditor::EditorUI
Allocate() :
Deki::Buffer< T >
,
Deki::HostMemoryProvider
,
Deki::IMemoryProvider
,
Deki::Memory
AllocateArray() :
Deki::Memory
AllocateDma() :
Deki::Memory
allocatedWithBackend :
Deki::Texture2D
AllocateInternal() :
Deki::Memory
AllocateRaw() :
Deki::IMemoryProvider
AllocContext() :
Deki::AllocContext
alphaRowSpans :
Deki::Texture2D
altName :
DekiEditor::PickerItem
anchor :
Deki::ScreenAnchor
Angle() :
Deki::Vector2
AngleTo() :
Deki::Vector2
AnythingStripped() :
DekiEditor::StripPlan
ApplyOverrides() :
Deki::Scene
ApplyToConfig() :
DekiEditor::IPlatformEditorUI
ApplyToGlobalCache() :
Deki::UnitProjectSettings
AssetFileWatcher() :
DekiEditor::AssetFileWatcher
AssetPathToGUID() :
DekiEditor::AssetDatabase
assetPattern :
DekiEditor::VersionCheckDef
AssetPicker() :
DekiEditor::AssetPicker
AssetPipeline() :
DekiEditor::AssetPipeline
assetRegenType :
Deki::PropertyInfo
assets :
Deki::LoadedPack
assetStorage :
DekiEditor::AssetExportTarget
,
DekiEditor::PlatformConfig
AssetSyncHandler :
DekiEditor::AssetPipeline
assetType :
Deki::PropertyInfo
author :
PackageEntry
AutoDetectFrames() :
DekiEditor::TextureImporter
AutoSetupRegistrar() :
Deki::AutoSetupRegistrar< T, Phase >
availableVersions :
PackageEntry
Awake() :
Deki::Component
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