DEKI/ENGINE docs
Deki 0.19.0
Modular C++ 2D engine for embedded displays and desktop
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DekiEditor::TexData Struct Reference

#include <C:/Users/kirby/Documents/Github/deki/deki-editor/deki-editor/include/deki-editor/TextureData.h>

Public Member Functions

bool IsValid () const
std::string GetFormatName () const
int GetBytesPerPixel () const
bool HasAlpha () const
bool HasTransparency () const

Public Attributes

TexHeader header
std::vector< uint8_t > pixelData

Member Function Documentation

◆ IsValid()

bool DekiEditor::TexData::IsValid ( ) const
inline

◆ GetFormatName()

std::string DekiEditor::TexData::GetFormatName ( ) const
inline

◆ GetBytesPerPixel()

int DekiEditor::TexData::GetBytesPerPixel ( ) const
inline

◆ HasAlpha()

bool DekiEditor::TexData::HasAlpha ( ) const
inline

◆ HasTransparency()

bool DekiEditor::TexData::HasTransparency ( ) const
inline

Member Data Documentation

◆ header

TexHeader DekiEditor::TexData::header

◆ pixelData

std::vector<uint8_t> DekiEditor::TexData::pixelData

The documentation for this struct was generated from the following file: