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Deki 0.19.0
Modular C++ 2D engine for embedded displays and desktop
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#include <C:/Users/kirby/Documents/Github/deki/deki-editor/deki-editor/include/deki-editor/TextureData.h>
Public Member Functions | |
| bool | IsValid () const |
| std::string | GetFormatName () const |
| int | GetBytesPerPixel () const |
| bool | HasAlpha () const |
| bool | HasTransparency () const |
Public Attributes | |
| TexHeader | header |
| std::vector< uint8_t > | pixelData |
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inline |
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inline |
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| TexHeader DekiEditor::TexData::header |
| std::vector<uint8_t> DekiEditor::TexData::pixelData |