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Deki 1.3.0
Modular C++ 2D engine for embedded displays and desktop
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#include <TextureData.h>
Public Member Functions | |
| bool | isValid () const |
| std::string | getFormatName () const |
| int | getBytesPerPixel () const |
| bool | hasAlpha () const |
| bool | hasTransparency () const |
Public Attributes | |
| TexHeader | header |
| std::vector< uint8_t > | pixelData |
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| TexHeader DekiEditor::TexData::header |
| std::vector<uint8_t> DekiEditor::TexData::pixelData |