Deki 1.3.0
Modular C++ 2D engine for embedded displays and desktop
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DekiEditor::TexData Struct Reference

#include <TextureData.h>

Public Member Functions

bool isValid () const
std::string getFormatName () const
int getBytesPerPixel () const
bool hasAlpha () const
bool hasTransparency () const

Public Attributes

TexHeader header
std::vector< uint8_t > pixelData

Member Function Documentation

◆ isValid()

bool DekiEditor::TexData::isValid ( ) const
inline

◆ getFormatName()

std::string DekiEditor::TexData::getFormatName ( ) const
inline

◆ getBytesPerPixel()

int DekiEditor::TexData::getBytesPerPixel ( ) const
inline

◆ hasAlpha()

bool DekiEditor::TexData::hasAlpha ( ) const
inline

◆ hasTransparency()

bool DekiEditor::TexData::hasTransparency ( ) const
inline

Member Data Documentation

◆ header

TexHeader DekiEditor::TexData::header

◆ pixelData

std::vector<uint8_t> DekiEditor::TexData::pixelData

The documentation for this struct was generated from the following file: