Deki 1.3.0
Modular C++ 2D engine for embedded displays and desktop
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DekiEditor::NodeCanvasNode Struct Reference

One node to draw. More...

#include <NodeCanvas.h>

Public Attributes

uint32_t id = 0
float x = 0.0f
float y = 0.0f
const char * title = ""
const char *const * inputLabels = nullptr
int inputCount = 0
const char *const * outputLabels = nullptr
int outputCount = 0
bool selected = false
bool hasSubgraph = false

Detailed Description

One node to draw.

Pin labels are display-only; interaction reports pin indices.

Member Data Documentation

◆ id

uint32_t DekiEditor::NodeCanvasNode::id = 0

◆ x

float DekiEditor::NodeCanvasNode::x = 0.0f

◆ y

float DekiEditor::NodeCanvasNode::y = 0.0f

◆ title

const char* DekiEditor::NodeCanvasNode::title = ""

◆ inputLabels

const char* const* DekiEditor::NodeCanvasNode::inputLabels = nullptr

◆ inputCount

int DekiEditor::NodeCanvasNode::inputCount = 0

◆ outputLabels

const char* const* DekiEditor::NodeCanvasNode::outputLabels = nullptr

◆ outputCount

int DekiEditor::NodeCanvasNode::outputCount = 0

◆ selected

bool DekiEditor::NodeCanvasNode::selected = false

◆ hasSubgraph

bool DekiEditor::NodeCanvasNode::hasSubgraph = false

The documentation for this struct was generated from the following file: