Deki 1.3.0
Modular C++ 2D engine for embedded displays and desktop
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DekiEditor::DecodedImage Struct Reference

#include <TextureImporter.h>

Public Attributes

std::vector< uint8_t > rgba
int width = 0
int height = 0

Member Data Documentation

◆ rgba

std::vector<uint8_t> DekiEditor::DecodedImage::rgba

◆ width

int DekiEditor::DecodedImage::width = 0

◆ height

int DekiEditor::DecodedImage::height = 0

The documentation for this struct was generated from the following file: