|
Deki 1.3.0
Modular C++ 2D engine for embedded displays and desktop
|
Directories | |
| assets | |
| interop | |
| platforms | |
| profiling | |
| providers | |
| reflection | |
| settings | |
Files | |
| AuthoredFormat.h | |
| Color.h | |
| ComponentInterfaceAdapters.h | |
| Registry for extracting interfaces from components without RTTI or vtable changes. | |
| DekiBehaviour.h | |
| DekiComponent.h | |
| DekiEngine.h | |
| DekiExport.h | |
| DekiFPSCounter.h | |
| DekiLogSystem.h | |
| DekiMain.h | |
| DekiMath.h | |
| DekiObject.h | |
| DekiStorage.h | |
| DekiTime.h | |
| DekiVector.h | |
| Guid.h | |
| GUID generation utilities. | |
| ICamera.h | |
| IClipProvider.h | |
| Interface for components that provide clip rectangles. | |
| InputKeys.h | |
| ISortableProvider.h | |
| Interface for components that provide sorting order. | |
| LifecycleManager.h | |
| MissingComponent.h | |
| PackageConfig.h | |
| PlatformSetupComponent.h | |
| ProjectSettings.h | |
| Scene.h | |
| SceneMessagePack.h | |
| SceneSystem.h | |
| SetupComponent.h | |