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Deki 1.3.0
Modular C++ 2D engine for embedded displays and desktop
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Namespaces | |
| namespace | InputKeys |
| Generic input key constants These constants provide a framework-independent way to reference common keys. | |
Variables | |
| const uint32_t | InputKeys::SPACE = 32 |
| const uint32_t | InputKeys::ENTER = 13 |
| const uint32_t | InputKeys::ESC = 27 |
| const uint32_t | InputKeys::BACKSPACE = 8 |
| const uint32_t | InputKeys::UP = 1001 |
| const uint32_t | InputKeys::DOWN = 1002 |
| const uint32_t | InputKeys::LEFT = 1003 |
| const uint32_t | InputKeys::RIGHT = 1004 |
| const uint32_t | InputKeys::A = 97 |
| const uint32_t | InputKeys::B = 98 |
| const uint32_t | InputKeys::C = 99 |
| const uint32_t | InputKeys::D = 100 |
| const uint32_t | InputKeys::E = 101 |
| const uint32_t | InputKeys::F = 102 |
| const uint32_t | InputKeys::G = 103 |
| const uint32_t | InputKeys::H = 104 |
| const uint32_t | InputKeys::I = 105 |
| const uint32_t | InputKeys::J = 106 |
| const uint32_t | InputKeys::K = 107 |
| const uint32_t | InputKeys::L = 108 |
| const uint32_t | InputKeys::M = 109 |
| const uint32_t | InputKeys::N = 110 |
| const uint32_t | InputKeys::O = 111 |
| const uint32_t | InputKeys::P = 112 |
| const uint32_t | InputKeys::Q = 113 |
| const uint32_t | InputKeys::R = 114 |
| const uint32_t | InputKeys::S = 115 |
| const uint32_t | InputKeys::T = 116 |
| const uint32_t | InputKeys::U = 117 |
| const uint32_t | InputKeys::V = 118 |
| const uint32_t | InputKeys::W = 119 |
| const uint32_t | InputKeys::X = 120 |
| const uint32_t | InputKeys::Y = 121 |
| const uint32_t | InputKeys::Z = 122 |