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Deki 1.3.0
Modular C++ 2D engine for embedded displays and desktop
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Classes | |
| class | LifecycleManager |
| Manages DekiBehaviour lifecycle (InternalAwake, Awake, Start, Update). More... | |
Macros | |
| #define | LIFECYCLE_MANAGER_API |
Typedefs | |
| typedef void(*) | LifecycleProfileBeginCallback(const char *name) |
| typedef void(*) | LifecycleProfileEndCallback() |
| #define LIFECYCLE_MANAGER_API |
| typedef void(*) LifecycleProfileBeginCallback(const char *name) |
| typedef void(*) LifecycleProfileEndCallback() |