Deki 1.3.0
Modular C++ 2D engine for embedded displays and desktop
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assets Directory Reference

Files

 
AssetLookupTable.h
 Binary asset lookup table for embedded runtime.
 
AssetManager.h
 Unified asset manager for loading assets by GUID or path.
 
AssetPackReader.h
 
AssetRef.h
 Asset reference wrapper for automatic GUID storage and asset loading.