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Deki 1.3.0
Modular C++ 2D engine for embedded displays and desktop
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Files | |
| AssetLookupTable.h | |
| Binary asset lookup table for embedded runtime. | |
| AssetManager.h | |
| Unified asset manager for loading assets by GUID or path. | |
| AssetPackReader.h | |
| AssetRef.h | |
| Asset reference wrapper for automatic GUID storage and asset loading. | |