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Deki 1.3.0
Modular C++ 2D engine for embedded displays and desktop
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Macros | |
| #define | DEKI_ENGINE_API |
| DLL export/import annotation for engine-core symbols. | |
| #define DEKI_ENGINE_API |
DLL export/import annotation for engine-core symbols.
Split out of DekiEngine.h so that headers needing only the annotation — Scene.h, for one — do not have to include DekiEngine.h, which includes Scene.h right back. That cycle survived only on #pragma once and made the two headers order-dependent.
Expands to nothing outside the editor build: runtime and embedded targets link the engine statically, so there is no import library to annotate.