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Deki 1.3.0
Modular C++ 2D engine for embedded displays and desktop
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Classes | |
| struct | DekiVector2 |
| 2D vector for positions, directions, and scales. More... | |
| struct | DekiVector3 |
| 3D vector for positions, directions, scales, and rotations. More... | |
| struct | Mat4 |
| 4x4 column-major matrix used as the OpenGL/GLSL FFI bridge. More... | |
Functions | |
| DekiVector2 | operator* (float s, const DekiVector2 &v) |
| DekiVector3 | operator* (float s, const DekiVector3 &v) |
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inline |
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inline |