Deki 1.3.0
Modular C++ 2D engine for embedded displays and desktop
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DekiEngine.h File Reference

Classes

struct  DekiEngineSettings
struct  DekiEngineHost
class  DekiEngine
 Engine singleton: owns the scene system, lifecycle and frame loop. More...

Typedefs

using UpdateCallback = std::function<void(uint32_t deltaTime)>
using GameUpdateCallback = std::function<void()>

Enumerations

enum class  DekiColorFormat { RGB565 = 0 , RGB888 = 1 , ARGB8888 = 2 , RGB565A8 = 3 }

Typedef Documentation

◆ UpdateCallback

using UpdateCallback = std::function<void(uint32_t deltaTime)>

◆ GameUpdateCallback

using GameUpdateCallback = std::function<void()>

Enumeration Type Documentation

◆ DekiColorFormat

enum class DekiColorFormat
strong
Enumerator
RGB565 
RGB888 
ARGB8888 
RGB565A8