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Deki 1.3.0
Modular C++ 2D engine for embedded displays and desktop
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Classes | |
| struct | DekiEngineSettings |
| struct | DekiEngineHost |
| class | DekiEngine |
| Engine singleton: owns the scene system, lifecycle and frame loop. More... | |
Typedefs | |
| using | UpdateCallback = std::function<void(uint32_t deltaTime)> |
| using | GameUpdateCallback = std::function<void()> |
Enumerations | |
| enum class | DekiColorFormat { RGB565 = 0 , RGB888 = 1 , ARGB8888 = 2 , RGB565A8 = 3 } |
| using UpdateCallback = std::function<void(uint32_t deltaTime)> |
| using GameUpdateCallback = std::function<void()> |
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