Memory that is about to be freed, described as byte ranges.
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#include <C:/Users/kirby/Documents/Github/deki/deki-editor/deki-editor/include/deki-editor/Command.h>
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| void | Add (const void *base, size_t size) |
| bool | Empty () const |
| bool | Contains (const void *ptr) const |
| | True if ptr falls inside any dying range.
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| template<typename Container> |
| bool | ContainsAnyIn (const Container &items) const |
| | True if any element of a container of pointers falls inside a dying range.
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Memory that is about to be freed, described as byte ranges.
Ranges, not base pointers, because the EditorUI field helpers store pointers inside objects, such as &obj->x or a field of a component. A set of base pointers would miss those and leave the dangling writes this exists to prevent.
Holds the dying DekiObjects and every Deki::Component they own (a component dies with its object). Plain bytes so Command.h needs no engine headers.
◆ Add()
| void DekiEditor::DeadMemory::Add |
( |
const void * | base, |
|
|
size_t | size ) |
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inline |
◆ Empty()
| bool DekiEditor::DeadMemory::Empty |
( |
| ) |
const |
|
inline |
◆ Contains()
| bool DekiEditor::DeadMemory::Contains |
( |
const void * | ptr | ) |
const |
|
inline |
True if ptr falls inside any dying range.
◆ ContainsAnyIn()
template<typename Container>
| bool DekiEditor::DeadMemory::ContainsAnyIn |
( |
const Container & | items | ) |
const |
|
inline |
True if any element of a container of pointers falls inside a dying range.
The documentation for this class was generated from the following file: