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Deki 1.3.0
Modular C++ 2D engine for embedded displays and desktop
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#include <AssetPackReader.h>
Classes | |
| struct | AssetInfo |
Public Attributes | |
| uint8_t * | data |
| size_t | dataSize |
| uint32_t | entryCount |
| std::unordered_map< std::string, AssetInfo > | assets |
| uint8_t* Deki::LoadedPack::data |
| size_t Deki::LoadedPack::dataSize |
| uint32_t Deki::LoadedPack::entryCount |
| std::unordered_map<std::string, AssetInfo> Deki::LoadedPack::assets |