What an asset export encoder is given.
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#include <C:/Users/kirby/Documents/Github/deki/deki-editor/deki-editor/include/deki-editor/AssetPipeline.h>
What an asset export encoder is given.
◆ relativePath
| std::string DekiEditor::AssetExportContext::relativePath |
◆ absolutePath
| std::string DekiEditor::AssetExportContext::absolutePath |
◆ guid
| std::string DekiEditor::AssetExportContext::guid |
◆ extension
| std::string DekiEditor::AssetExportContext::extension |
◆ projectPath
| std::string DekiEditor::AssetExportContext::projectPath |
◆ outPath
| std::string DekiEditor::AssetExportContext::outPath |
◆ target
◆ pipeline
The documentation for this struct was generated from the following file: