DEKI/ENGINE docs
Deki 0.19.0
Modular C++ 2D engine for embedded displays and desktop
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DekiEditor::AssetExportContext Struct Reference

What an asset export encoder is given. More...

#include <C:/Users/kirby/Documents/Github/deki/deki-editor/deki-editor/include/deki-editor/AssetPipeline.h>

Public Attributes

std::string relativePath
std::string absolutePath
std::string guid
std::string extension
std::string projectPath
std::string outPath
AssetExportTarget target
AssetPipeline * pipeline

Detailed Description

What an asset export encoder is given.

Member Data Documentation

◆ relativePath

std::string DekiEditor::AssetExportContext::relativePath

◆ absolutePath

std::string DekiEditor::AssetExportContext::absolutePath

◆ guid

std::string DekiEditor::AssetExportContext::guid

◆ extension

std::string DekiEditor::AssetExportContext::extension

◆ projectPath

std::string DekiEditor::AssetExportContext::projectPath

◆ outPath

std::string DekiEditor::AssetExportContext::outPath

◆ target

AssetExportTarget DekiEditor::AssetExportContext::target

◆ pipeline

AssetPipeline* DekiEditor::AssetExportContext::pipeline

The documentation for this struct was generated from the following file: