Deki 1.3.0
Modular C++ 2D engine for embedded displays and desktop
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DekiEditor::AssetPicker Class Reference

#include <AssetPicker.h>

Public Member Functions

 AssetPicker ()
bool Open (const std::string &popupId, const std::string &currentValue, AssetFilterType filter, std::string &outSelectedPath)
bool Draw (const std::string &popupId, std::string &outSelectedPath)

Constructor & Destructor Documentation

◆ AssetPicker()

DekiEditor::AssetPicker::AssetPicker ( )

Member Function Documentation

◆ Open()

bool DekiEditor::AssetPicker::Open ( const std::string & popupId,
const std::string & currentValue,
AssetFilterType filter,
std::string & outSelectedPath )

◆ Draw()

bool DekiEditor::AssetPicker::Draw ( const std::string & popupId,
std::string & outSelectedPath )

The documentation for this class was generated from the following file: