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Deki 1.3.0
Modular C++ 2D engine for embedded displays and desktop
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#include <AssetPicker.h>
Public Member Functions | |
| AssetPicker () | |
| bool | Open (const std::string &popupId, const std::string ¤tValue, AssetFilterType filter, std::string &outSelectedPath) |
| bool | Draw (const std::string &popupId, std::string &outSelectedPath) |
| DekiEditor::AssetPicker::AssetPicker | ( | ) |
| bool DekiEditor::AssetPicker::Open | ( | const std::string & | popupId, |
| const std::string & | currentValue, | ||
| AssetFilterType | filter, | ||
| std::string & | outSelectedPath ) |
| bool DekiEditor::AssetPicker::Draw | ( | const std::string & | popupId, |
| std::string & | outSelectedPath ) |