|
Deki 1.3.0
Modular C++ 2D engine for embedded displays and desktop
|
What happened this frame. More...
#include <NodeCanvas.h>
Public Attributes | |
| bool | nodeClicked = false |
| uint32_t | node = 0 |
| bool | nodeActivated = false |
| uint32_t | activatedNode = 0 |
| bool | linkClicked = false |
| int | linkIndex = -1 |
| bool | backgroundClicked = false |
| bool | nodeMoving = false |
| uint32_t | movedNode = 0 |
| float | newX = 0.0f |
| float | newY = 0.0f |
| bool | nodeMoveEnded = false |
| uint32_t | moveEndedNode = 0 |
| float | startX = 0.0f |
| float | startY = 0.0f |
| bool | linkCreated = false |
| uint32_t | fromNode = 0 |
| int | fromPin = 0 |
| uint32_t | toNode = 0 |
| int | toPin = 0 |
| bool | contextMenu = false |
| float | graphX = 0.0f |
| float | graphY = 0.0f |
| bool | deleteRequested = false |
What happened this frame.
All fields false/zero unless fired.
| bool DekiEditor::NodeCanvasEvents::nodeClicked = false |
| uint32_t DekiEditor::NodeCanvasEvents::node = 0 |
| bool DekiEditor::NodeCanvasEvents::nodeActivated = false |
| uint32_t DekiEditor::NodeCanvasEvents::activatedNode = 0 |
| bool DekiEditor::NodeCanvasEvents::linkClicked = false |
| int DekiEditor::NodeCanvasEvents::linkIndex = -1 |
| bool DekiEditor::NodeCanvasEvents::backgroundClicked = false |
| bool DekiEditor::NodeCanvasEvents::nodeMoving = false |
| uint32_t DekiEditor::NodeCanvasEvents::movedNode = 0 |
| float DekiEditor::NodeCanvasEvents::newX = 0.0f |
| float DekiEditor::NodeCanvasEvents::newY = 0.0f |
| bool DekiEditor::NodeCanvasEvents::nodeMoveEnded = false |
| uint32_t DekiEditor::NodeCanvasEvents::moveEndedNode = 0 |
| float DekiEditor::NodeCanvasEvents::startX = 0.0f |
| float DekiEditor::NodeCanvasEvents::startY = 0.0f |
| bool DekiEditor::NodeCanvasEvents::linkCreated = false |
| uint32_t DekiEditor::NodeCanvasEvents::fromNode = 0 |
| int DekiEditor::NodeCanvasEvents::fromPin = 0 |
| uint32_t DekiEditor::NodeCanvasEvents::toNode = 0 |
| int DekiEditor::NodeCanvasEvents::toPin = 0 |
| bool DekiEditor::NodeCanvasEvents::contextMenu = false |
| float DekiEditor::NodeCanvasEvents::graphX = 0.0f |
| float DekiEditor::NodeCanvasEvents::graphY = 0.0f |
| bool DekiEditor::NodeCanvasEvents::deleteRequested = false |